Running the bgfx examples on iOS
A few tips to get the bgfx examples running on iOS
A few tips to get the bgfx examples running on iOS
An overview of existing shader profiling tools followed by an intro to my WIP browser-based shader profiler
KTX support added to textureinfo command-line
Command-line utility to print PVR file header info
Deified renderer hiatus
A brief overview of some posts I've written for the Imagination Technologies blog over the years
metal-demos: Initial components of an explicit rendering engine
A Python script that removes PowerVR Tools binaries you may not want to keep
An overview of the iOS Metal demos project I started a little while back
New website
Six years at Imagination Technologies - reflecting on my time with the company so far
After a friend kept recommending Cordova for cross-platform app development, I finally caved in and decided to give it a go. IĀ had minimalĀ prior experience w...