Joe Davis bio photo

Joe Davis

3D graphics enthusiast & very occasional hobbyist app developer. Previously; Game Ecosystem Developer Relations Engineer @ Samsung Electronics, Developer Support Lead @ PowerVR Graphics

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Accomplishments

Publications

Blogs

Public speaking

2017

Ludicious, Zurich

GameBench open(London)

  • OpenGL ES & Vulkan debugging & optimization
  • Panel discussion: VR and beyond: How will emerging technology shape the future of testing?

Casual Connect Berlin

  • Optimizing High-End Games for Premium Mobile Devices (video)

Devcom, Cologne

  • Bringing Games to New Platforms

2016

GDC San Francisco

  • Panel Discussion: Is Vulkan a Game Changer? (chair)
    • Tobias Hector, Software Design Engineer, Imagination Technologies
    • Niklas Smedberg, Senior Engineer, Epic Games
    • Bill Bilodeau, Google, Inc.
    • Dean Sekulic, Croteam

2015

GDC San Francisco

GDC Europe

  • PowerVR Graphics - Latest Developments and Future Plans (slides)

Gamebench open(London)

  • Roundtable: Optimising games across platforms: is life getting easier or harder for developers?

2014

GDC San Francisco

idc (Imagination Developer Connection) London

  • What’s Under the Hood – the Architecture of High-end Mobile Graphic Hardware (slides)
  • Profiling and Debugging Mobile Graphics with the PowerVR SDK (slides)

2013

GDC San Francisco

  • Using the PowerVR SDK to Optimize your Renderer (slides)

2012

GDC San Francisco

  • Getting Great Graphics Performance with the PowerVR Insider SDK
  • PowerVR: Masterclass in Graphics Technology and Optimization

2011

GDC San Francisco

  • PowerVR SGX overview for developers